A Two-Night Folk Horror for 5th Edition

Everyone in Tithewick already knows your name.

Ten finished books. Two nights of play at level 5. Read it at your table in English, Italian or German.

Instant download. Print it at home or drop it straight into your virtual tabletop.

A candle burning on a laid table beside an open door, wood engraving plate from The Hollow Harvest
The Guest House

October is short

October is short

You have decided to run something for Halloween. You have not decided what, and October is short.

You spend more time building one night than playing it.

You do not need more time. You need the village already standing.

What you get

Ten books. Three languages.

Every book is finished. Here is what each one does at your table.

EnglishItalianoDeutschSame books in all three. 1,000+ pages in all. PDF for the books, PNG for the maps, yours the moment you pay.

  • Cover of The Two Nights of Tithewick

    The Two Nights of Tithewick

    The book you run from 49 pages

    Two nights. Three acts each. Seven encounters, four ways out. Read it once and you can run it.

  • Cover of The Book of Tithewick

    The Book of Tithewick

    The world 57 pages

    The valley, the debt, and the rules of the parish. What the village believes, and why.

  • Cover of The Harvest of Tithewick

    The Harvest of Tithewick

    The bestiary 37 pages

    Twenty creatures with full stat blocks. CR one quarter up to CR 10. Six families, one account.

  • Cover of The People of Tithewick

    The People of Tithewick

    The villagers 28 pages

    Fifteen villagers. What each wants. What each knows. How each moves your Recognition.

  • Cover of The Rules of Tithewick

    The Rules of Tithewick

    The system 32 pages

    The Recognition track, nought to six. One roll at the end. Nothing else to learn.

  • Cover of What They Will Ask

    What They Will Ask

    The answers 31 pages

    Every question a table asks. The words to say out loud, and the truth underneath.

  • Cover of The Six Who Came

    The Six Who Came

    The characters 14 pages

    Six characters at level 5, ready to play. Each one holds a tally card with their own name on it.

  • Cover of The Handouts of Tithewick

    The Handouts of Tithewick

    The papers 12 pages

    Eight papers to print and hand over. They work in plain black and white.

  • Cover of The Ground of Tithewick

    The Ground of Tithewick

    The places 54 pages

    Sixteen places, each on a full page plate. Twenty three plates in all.

  • Cover of The Goods of Tithewick

    The Goods of Tithewick

    The objects 25 pages

    Sixteen weapons, ten pieces of armour, twenty four items. Farm tools, mostly. That is the point.

339 pages in English. 358 in Italian. 366 in German. Nothing is a sample.

  • 339 pages in English. 358 in Italian. 366 in German
  • 20+ creatures with full stat blocks, up to CR 10
  • 17+ battlemaps at 4K, grid size in every filename
  • 2 nights of play, three to four hours each

What you actually get

A village that does the work for you

A village, not a corridor

Fifteen villagers, each with a look, a voice, one thing they want and one thing they know. Every one of them is courteous. Every one of them is counting.

A rule that carries the horror for you

Recognition runs from 0 to 6 and rises whenever the village takes note of you. A name given. A meal accepted. A thank you answered. You do not have to sell it at the table.

A world that holds together

Eight documents of canon. Twenty reality checks. The reeve, the chandler and the book always agree.

One hand, one series

Every plate is cut in the same style, on the same paper, lit by the same candle. Open the folder and it reads as one book, not as a pile of downloads.

The rule the book is built on

The only way to solve it is to become the target.

Nothing in Tithewick helps a stranger. The village only helps people it knows. So every answer you are given moves you one notch closer to being one of its own.

  1. 0 Unknown They are courteous and useless. Nothing out there wears your face yet.
  2. 1 Named Directions, gossip, the official version. Something came up carrying you, and it is in the village.
  3. 3 Counted They lend you what they need themselves. They greet you in streets you have never walked.
  4. 5 Reckoned The village acts against its own interest for you. It hides you. It lies to the reeve. Your double answers to your name, and they believe it.
  5. 6 Entered Everything. The village is yours. At the next bell the account is settled.
How you spend it, and how you climb back down

It is currency, not a clock

From Named upward a player can spend Recognition. Describe a villager who owes you nothing but is fond of you, say what they do, and they do it. A door opens. A cart is lent. A pursuer is sent the wrong way down the lych path. It costs one point, once per character per session, and never at six. Good tables ride the edge of five and spend at the right moment.

The way down has a floor

You can cut a notch: give up, in fiction and in front of someone, one of the things the village knows you by. Your name. Your face. A memory, and with it a skill you no longer remember having. Something you love, handed to a Guest. Each cut is worth one point and none of them come back. At the third cut there is not enough of you left for anyone to recognise, and that includes your own party in the morning.

The DM calls every rise out loud, never in secret. The table watches the count go up and knows exactly whose fault it is.

Look inside

It is laid out like a book, because it is one

One ink and a half on laid paper. A plate on every creature. A card that counts in notches, not numbers. Printed at home, it still looks like this.

A page of the bestiary, the Tally Card front and back, and an engraved plate, laid out on a dark table
A bestiary page, a Tally Card, and a plate, laid out exactly as they print.
What to look at while you read

On the table

  • The page Two columns. A read-aloud box of sixty words or fewer. The plate sits beside the text it belongs to. Page numbers are notches.
  • The Tally Card One per player. Six boxes to mark, three to cut, and on the back the line that tells them what the third cut costs.
  • The plates Every creature, villager, weapon and item has one. The same hand. The same candle.

Turn the pages

Twenty two real pages. Tap any one to read it at full size.

The bestiary

Twenty things the account can make

Each one answers a question about the debt. Not one of them is a monster borrowed from another book.

Full stat blocks for all twenty, from CR one quarter up to CR 10. Tap any plate to see it whole.

The battlemaps

Seventeen maps, drawn from above

Print them, or drop them into your virtual tabletop. Every filename carries its own grid size.

4K files. Plain filenames, because some importers break on anything else. Tap a map to see it whole.

The characters

Six people, ready to play

Hand them out and start. Each one holds a tally card with their own name written on it.

Level 5. Between them a sword, a prayer, a book, a bow, a lockpick and a fiddle. None of it is the tool.

All of it, in one download

Ten books. Twenty creatures. Seventeen maps.

Six people are ready to play. The village is already standing. You only have to pick a night.

Get The Hollow Harvest

Sent by email the moment you pay.

How it reaches you

Three steps, and none of them wait on us

Buy it

Card, Shop Pay, Apple Pay or Google Pay, whichever is already on your phone. Two taps on mobile.

Get the link

The download arrives by email the moment the payment clears. No account to open, nobody to wait on.

Print it or load it

Plates at 300 dpi for print, maps at 4K for the table or the virtual tabletop. No app, no subscription.

Ten books, one price

Take the whole village with you

The Hollow Harvest

A Two-Night Folk Horror for 5th Edition

Ten books. The same ten in English, Italiano and Deutsch. Open any one of them.

What arrives

  • 10 books 339 pages in English, laid out and finished
  • 20+ creatures full stat blocks, from CR 1/4 to CR 10
  • 17+ battlemaps 4K, with the grid size in every filename
  • 6 characters level 5, ready to play, one tally card each
  • 8 handouts print them and hand them over
  • 3 languages English, Italiano, Deutsch

106+ plates at 300 dpi. Every update free, for as long as the book exists.

$39$59

Launch price until Saturday 31 October. Then $59.

  • In your inbox the moment you pay.
  • PDF for the books. PNG for the maps and the plates.
  • A file that will not open is replaced or refunded.
Get The Hollow Harvest

No account needed. Check out as a guest.

Pay in one tap

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Buy it once and keep the files. Run it this October, and every October after. Digital files cannot be returned once they are downloaded, so a broken or missing file is always replaced or refunded.

Before you buy

Questions a table always asks

Short answers, in the order a table asks them. Open the one you need.

All clear? Take the whole village.

What do I actually get?

Ten books as PDFs, 339 pages in English. Seventeen battlemaps at 4K. More than a hundred plates, at print size and at screen size. It is one download, and it arrives by email the moment you pay.

Are the stat blocks complete?

Yes. Twenty creatures with armour class, hit points, speed, saves and actions, from CR one quarter up to CR 10. You do not need another book open to run a fight.

Can I use the maps in Roll20 or Foundry?

Yes. Every map is a 4K PNG, drawn from above, with the grid size written into the filename, for example (40x30). You import it and set the grid once, to the number in the name. Filenames are plain ASCII, because some importers break on anything else.

Do I have to print it?

No. Read it on a screen if you like. If you do print, the plates are 300 dpi at 2480 pixels on the long side, the pages are laid out for A4 and stay safe on US Letter, and the handouts work in plain black and white.

What if something goes wrong with my order?

Write to us. Digital files cannot be sent back once they are downloaded, and we will not pretend otherwise, but if a file is missing, broken, or will not open, we will replace it or refund you.

Is it any use after the thirty first of October?

Yes. Nothing inside it mentions Halloween. It is a two night village horror at level 5, and it runs just as well in March. October is only the best night to book.

Will it fit the campaign I am already running?

Yes. Tithewick is a village in a drained fen valley and nothing in it is pinned to a world map or a calendar. No year is ever named and every date is relative. Put it a day's ride off whatever road your party is on.

Do I need experience with horror to run this?

No. The pressure sits on the character sheet rather than on your performance. Recognition rises on its own as the village takes note of your players, so you are reading a number out loud, not acting a mood.

How long is it, and how many players?

Two sessions of three to four hours, for four to six characters at level 5.

Try it yourself

This is the card your players hold

Press anything a guest would do. Every one of them gets written down. Six marks and the parish knows your name. So does what walks the fields at night.

Try it: press one and watch the card
The Hollow Harvest The Tally Card

Recognition how well the village knows you

  1. 1
  2. 2
  3. 3
  4. 4
  5. 5
  6. 6

Unknown 0

Notches cut what you gave up to be forgotten

Name Face Memory

Press one, and watch the card

Nobody here knows you yet. Ask a villager for help and you get a polite shrug: every check against them is at disadvantage.

Out in the fields, nothing wears your face yet.

One rise per scene in play, said out loud by the DM. Here each entry works once. Cutting takes a mark off the tally, and it costs you the name, then the face, then the memory. Three cuts and you are Hollow.

Sixteen places

One road in, one road out

Walk round. It is not far round. Some places open onto a battlemap of their own. Every one holds a piece of the story.

Every place here opens its own battlemap

Open the village: twelve places, tap one
Engraved bird's eye view of the village of Tithewick, with the road, the green, the tithe barn, the chapel, the mill and the barrow
Tithewick, from the Hallowhill road

Sixteen places fill the book. Twelve are marked here. The other four, the Chandlery, the Drowned Row, the Reeve's House and the Guest House, wait inside.

The book

See your name in the barn book

The parish writes down everyone who passes through. It is not a threat and it is not a spell. It is bookkeeping, and it has never once been wrong.

Nothing is sent anywhere. The page is drawn here, on your own screen.

The barn book, kept by the reeve

Not tonight, then

Take the first scene with you

The Toll Stone: the opening twenty minutes of The Hollow Harvest. Five pages with the read-aloud, the rule that makes it work, and the battlemap it happens on. Yours for an email, and yours to keep.

No letters you did not ask for. Leave whenever you like.

Not waiting? Take the whole book tonight.

Wood engraving plate of a blank split hazel tally stick
A tally stick, before anybody cuts a name into it
Wood engraving of the toll stone at the edge of the village at night, with a split hazel tally stick laid on top and a lantern on the ground
The Toll Stone. You are handed one half, and the village keeps the other.

The thirty first of October is a Saturday this year.

Your table is free, and the village is already standing. Two sessions, four to six players, level 5. What they do with it is theirs to spend.

{days} days left. Delivered by email the moment you pay.