The Two Nights of Tithewick
Two nights. Three acts each. Seven encounters, four ways out. Read it once and you can run it.
A Two-Night Folk Horror for 5th Edition
Ten finished books. Two nights of play at level 5. Read it at your table in English, Italian or German.
Instant download. Print it at home or drop it straight into your virtual tabletop.
October is short
You have decided to run something for Halloween. You have not decided what, and October is short.
You spend more time building one night than playing it.
You do not need more time. You need the village already standing.
What you get
Every book is finished. Here is what each one does at your table.
EnglishItalianoDeutschSame books in all three. 1,000+ pages in all. PDF for the books, PNG for the maps, yours the moment you pay.
Two nights. Three acts each. Seven encounters, four ways out. Read it once and you can run it.
The valley, the debt, and the rules of the parish. What the village believes, and why.
Twenty creatures with full stat blocks. CR one quarter up to CR 10. Six families, one account.
Fifteen villagers. What each wants. What each knows. How each moves your Recognition.
The Recognition track, nought to six. One roll at the end. Nothing else to learn.
Every question a table asks. The words to say out loud, and the truth underneath.
Six characters at level 5, ready to play. Each one holds a tally card with their own name on it.
Eight papers to print and hand over. They work in plain black and white.
Sixteen places, each on a full page plate. Twenty three plates in all.
Sixteen weapons, ten pieces of armour, twenty four items. Farm tools, mostly. That is the point.
339 pages in English. 358 in Italian. 366 in German. Nothing is a sample.
What you actually get
Fifteen villagers, each with a look, a voice, one thing they want and one thing they know. Every one of them is courteous. Every one of them is counting.
Recognition runs from 0 to 6 and rises whenever the village takes note of you. A name given. A meal accepted. A thank you answered. You do not have to sell it at the table.
Eight documents of canon. Twenty reality checks. The reeve, the chandler and the book always agree.
Every plate is cut in the same style, on the same paper, lit by the same candle. Open the folder and it reads as one book, not as a pile of downloads.
The rule the book is built on
Nothing in Tithewick helps a stranger. The village only helps people it knows. So every answer you are given moves you one notch closer to being one of its own.
From Named upward a player can spend Recognition. Describe a villager who owes you nothing but is fond of you, say what they do, and they do it. A door opens. A cart is lent. A pursuer is sent the wrong way down the lych path. It costs one point, once per character per session, and never at six. Good tables ride the edge of five and spend at the right moment.
You can cut a notch: give up, in fiction and in front of someone, one of the things the village knows you by. Your name. Your face. A memory, and with it a skill you no longer remember having. Something you love, handed to a Guest. Each cut is worth one point and none of them come back. At the third cut there is not enough of you left for anyone to recognise, and that includes your own party in the morning.
The DM calls every rise out loud, never in secret. The table watches the count go up and knows exactly whose fault it is.
Look inside
One ink and a half on laid paper. A plate on every creature. A card that counts in notches, not numbers. Printed at home, it still looks like this.
On the table
Turn the pages
Twenty two real pages. Tap any one to read it at full size.
The bestiary
Each one answers a question about the debt. Not one of them is a monster borrowed from another book.
Full stat blocks for all twenty, from CR one quarter up to CR 10. Tap any plate to see it whole.
The battlemaps
Print them, or drop them into your virtual tabletop. Every filename carries its own grid size.
4K files. Plain filenames, because some importers break on anything else. Tap a map to see it whole.
The characters
Hand them out and start. Each one holds a tally card with their own name written on it.
Level 5. Between them a sword, a prayer, a book, a bow, a lockpick and a fiddle. None of it is the tool.
All of it, in one download
Six people are ready to play. The village is already standing. You only have to pick a night.
Sent by email the moment you pay.
How it reaches you
Card, Shop Pay, Apple Pay or Google Pay, whichever is already on your phone. Two taps on mobile.
The download arrives by email the moment the payment clears. No account to open, nobody to wait on.
Plates at 300 dpi for print, maps at 4K for the table or the virtual tabletop. No app, no subscription.
Ten books, one price
The Hollow Harvest
A Two-Night Folk Horror for 5th Edition
Ten books. The same ten in English, Italiano and Deutsch. Open any one of them.
What arrives
106+ plates at 300 dpi. Every update free, for as long as the book exists.
$39$59
Launch price until Saturday 31 October. Then $59.
No account needed. Check out as a guest.
Pay in one tap
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Buy it once and keep the files. Run it this October, and every October after. Digital files cannot be returned once they are downloaded, so a broken or missing file is always replaced or refunded.
Before you buy
Short answers, in the order a table asks them. Open the one you need.
Ten books as PDFs, 339 pages in English. Seventeen battlemaps at 4K. More than a hundred plates, at print size and at screen size. It is one download, and it arrives by email the moment you pay.
Yes. Twenty creatures with armour class, hit points, speed, saves and actions, from CR one quarter up to CR 10. You do not need another book open to run a fight.
Yes. Every map is a 4K PNG, drawn from above, with the grid size written into the filename, for example (40x30). You import it and set the grid once, to the number in the name. Filenames are plain ASCII, because some importers break on anything else.
No. Read it on a screen if you like. If you do print, the plates are 300 dpi at 2480 pixels on the long side, the pages are laid out for A4 and stay safe on US Letter, and the handouts work in plain black and white.
Write to us. Digital files cannot be sent back once they are downloaded, and we will not pretend otherwise, but if a file is missing, broken, or will not open, we will replace it or refund you.
Yes. Nothing inside it mentions Halloween. It is a two night village horror at level 5, and it runs just as well in March. October is only the best night to book.
Yes. Tithewick is a village in a drained fen valley and nothing in it is pinned to a world map or a calendar. No year is ever named and every date is relative. Put it a day's ride off whatever road your party is on.
No. The pressure sits on the character sheet rather than on your performance. Recognition rises on its own as the village takes note of your players, so you are reading a number out loud, not acting a mood.
Two sessions of three to four hours, for four to six characters at level 5.
Try it yourself
Press anything a guest would do. Every one of them gets written down. Six marks and the parish knows your name. So does what walks the fields at night.
Recognition how well the village knows you
Unknown 0
Notches cut what you gave up to be forgotten
Press one, and watch the card
Nobody here knows you yet. Ask a villager for help and you get a polite shrug: every check against them is at disadvantage.
Out in the fields, nothing wears your face yet.
One rise per scene in play, said out loud by the DM. Here each entry works once. Cutting takes a mark off the tally, and it costs you the name, then the face, then the memory. Three cuts and you are Hollow.
The third bell
The book found your name twice. Once as you. Once as the Guest who took it. It does not attack, and there is no saving throw: it reads, and it settles the account. You both roll. Each of you adds the villagers who would say that name for you.
Sixteen places
Walk round. It is not far round. Some places open onto a battlemap of their own. Every one holds a piece of the story.
Every place here opens its own battlemap
Sixteen places fill the book. Twelve are marked here. The other four, the Chandlery, the Drowned Row, the Reeve's House and the Guest House, wait inside.
The book
The parish writes down everyone who passes through. It is not a threat and it is not a spell. It is bookkeeping, and it has never once been wrong.
Nothing is sent anywhere. The page is drawn here, on your own screen.
Your table is free, and the village is already standing. Two sessions, four to six players, level 5. What they do with it is theirs to spend.
{days} days left. Delivered by email the moment you pay. Delivered by email the moment you pay.